ALEXANDRIA
LITTLE LEAGUE
MAJORS
and AAA DIVISIONS
(60-FOOT
FIELD)
Spring
2008 Local Rules
Unless otherwise noted below in the local rules, the Little League Official Regulations and Playing Rules for 2008 will be used.
(As of April 1, 2008)
Time
Limits:
Teams will be prepared to
commence play at the scheduled game time.
All games will stop after two
(2) hours if the game has reached regulation requirements under 4.10. If
the game is in the middle of an inning after 2 hours, the game will continue
until the inning is completed. If, after completing the inning, the game
meets regulation requirements under 4.10(c), then the game is over:
If a game is not regulation, the
game will continue until it is regulation. All games shall Òdrop deadÓ at
2 hours and 30 minutes.
If a game does not reach
regulation at the Òdrop deadÓ time and a game follows, it shall be suspended
and rescheduled. EXCEPTION: If no game follows, play may continue until
it reaches regulation requirements under 4.10 (c).
If a game is rescheduled to be continued, the continuation game will commence from the time of suspension of the suspended game and will be played to regulation requirements consistent with rule 4.10. The time limits will apply cumulatively, that is the game clock in the continuation game will start where it left off in the suspended game. If the suspended game has reached the 2 hour no new inning rule or the 2.5 drop dead rule, the continuation game will continue until 4 innings (3.5 innings if the home team has the lead) have been completed.
If, at the end of the time
limits described above, a game reaches regulation but ends in tie, it shall be
recorded as a tie. However, if a game completes six (6) innings and is
tied but time still remains under the time limit rules, play will continue
until the time limit requirements are met. If the score is still tied, it
will be recorded as a tie.
The game clock starts at the
conclusion of the managers/umpire conference. Should a team be unable to field
8 players we will wait 10 minutes with the clock running. If after 10 minutes a
team cannot put eight rostered players on the field, that team will lose as a
forfeit.
With rain delays, the game
continues to regulation. The game clock will run through rain delays and we
will observe the 2 1/2-hour drop dead rule. If the game does not get to
regulation in that time then it will be rescheduled and resumed at the point
where halted.
TEAM
Rosters:
Teams at both the Majors and
Minor AAA divisions may start and play a game with only eight (8) players in
the line-up if nine (9) or more are not present at game time without penalty of
forfeit. Likewise, a team may
continue to play, without penalty of forfeit, if the roster is reduced to eight
(8) players during a game.
However, no team may play with
eight players if a ninth player is available to play.
An out will NOT be recorded when
the ninth batting position is reached in the line-up if a team is playing with
only eight (8) players.
Forfeits:
In the event of a forfeit of any
game due to a team having insufficient numbers of players at any time, the
forfeit is automatic and is not referred to the Board pursuant to LL Rule 4:16.
Pitching:
The Little League pitching rules
defined in Regulation VI are in effect for both Majors and Minor AAA.
Slaughter
Rule:
Minor AAA - - Slaughter rule is
in effect, i.e., if after four innings (or three and one-half innings if the
home team is ahead) one team has a lead of ten (10) runs or more, the game will
be over and the leading team declared the winner. If the visiting team has the lead of ten (10) runs or more,
the home team must bat in its half of the inning.
Majors - - Slaughter rule is NOT in effect.
Continuous
Batting Order
Majors – No continuous
batting order.
Minor AAA – Continuous batting
order is in effect.
Courtesy
Runners
Majors -- Courtesy runners are
not allowed in Majors, however use of Special Pinch Runners as defined in Rule
7.14 may be used.
Minor AAA – Use of Special
Pinch Runners (Rule 7.14) can not be used in conjunction with Continuous
Batting Order. However, a courtesy
runner for the catcher on base may be used under the following conditions:
1) There
are two outs in the inning
2) The
courtesy runner must be the previous batter in the line-up who is not on base
In the event a runner is injured
and must be removed from the game, the replacement runner will be decided by
using rule number 2 above.
MAJORS
DIVISION ONLY
Use
of Temporary Replacement Players in Majors Division
Passed
by Alexandria Little League Board of Directors March 8, 2001
In order to avoid forfeits,
teams in the Majors Division may, on a game-by-game basis, call up replacement
players from the Minor AAA Division under the circumstances and pursuant to the
rules set forth below.
Circumstances Permitting Replacement
Call Up: The Majors Division team must anticipate having fewer than nine
players to be permitted to call up and use a replacement player.
Rules
Controlling Replacement Call Up
A Replacement player must be an
active player on a Minor AAA Division team who is a league age of at least 10.
For each Majors team, the Player
Agent shall designate specific Minor AAA players eligible to be called up as
replacement players for that Majors team. These players are not necessarily the
same players that may be assigned as permanent replacements for that team. The
Player Agent may modify this pool of temporary replacements at any time at his
discretion.
The manager of a Majors Division
team (or coach if the manager is unavailable), upon determining that his/her
team will have seven (7) or eight (8) players able to attend a scheduled game,
may call up one (1) (if only eight roster players are able to attend a
scheduled game or (2) (if only seven roster players are able to attend a
scheduled games) designated replacement players. The manager (or coach) must
notify the Player Agent that he has opted to call up replacement players within
24 hours of the gameÕs completion. Majors Division teams may only call up
players three (3) times during the regular season.
In selecting a replacement
player, the manager shall seek to avoid selecting a replacement player who has
a Minor AAA Division game on the same day, but in no event shall he select a
player who has a game scheduled within two hours of the Majors Division game.
Replacement players must
participate for a minimum of six defensive outs and bat at least one time as
required for all players in Regulation 4(i) of the Little League Rules.
Replacement players can play all positions except pitcher.
Use
of Temporary Replacement Players in Minor AAA Division
In order to avoid forfeits,
teams in the Minor AAA Division may, on a game-by-game basis, call up
replacement players from the Minor AA Division under the circumstances and
pursuant to the rules set forth below.
Circumstances Permitting
Replacement Call Up: The Minor AAA Division team must anticipate having fewer
than nine players to be permitted to call up and use a replacement player.
Rules Controlling Replacement
Call Up
A Replacement player must be an
active player on a Minor AA Division team who is a league age of at least 9.
For each Minor AAA team, the
Player Agent shall designate specific Minor AA players eligible to be called up
as replacement players for that Minor AAA team. These players are not
necessarily the same players that may be assigned as permanent replacements for
that team. The Player Agent may modify this pool of temporary replacements at
any time at his discretion.
The manager of a Minor AAA
Division team (or coach if the manager is unavailable), upon determining that
his/her team will have seven (7) or eight (8) players able to attend a
scheduled game, may call up one (1) (if only eight roster players are able to
attend a scheduled game or (2) (if only seven roster players are able to attend
a scheduled games) designated replacement players. The manger (or coach) must
notify the Player Agent that he has opted to call up replacement players within
24 hours of the gameÕs completion. Minor AAA Division teams may only call up
players three (3) times during the regular season.
In selecting a replacement
player, the manager shall seek to avoid selecting a replacement player who has
a Minor AA Division game on the same day, but in no event shall he select a
player who has a game scheduled within two hours of the Minor AAA Division
game.
Replacement players must
participate for a minimum of six defensive outs and bat at least one time as
required for all players in Regulation 4(i) of the Little League Rules.
Replacement players can play all positions except pitcher.
Unless otherwise noted below in
the local rules, the Little League Official Regulations and Playing Rules for
2006 as related to Minor League play will be used.
Equipment:
A RIF 5 ball shall be used.
Time
Limits:
Teams will be prepared to
commence play at the scheduled game time.
All games will stop after two
(2) hours if the game has reached regulation requirements under 4.10. If
the game is in the middle of an inning after 2 hours, the game will continue
until the inning is completed. If, after completing the inning, the game
meets regulation requirements under 4.10(c), then the game is over:
If a game is not regulation, the
game will continue until it is regulation. All games shall Òdrop deadÓ at
2 hours and 30 minutes.
If a game does not reach
regulation at the Òdrop deadÓ time and a game follows, it shall be suspended
and rescheduled. EXCEPTION: If no game follows, play may continue until
it reaches regulation requirements under 4.10 (c).
If a game is rescheduled to be continued, the continuation game will commence from the time of suspension of the suspended game and will be played to regulation requirements consistent with rule 4.10. The time limits will apply cumulatively, that is the game clock in the continuation game will start where it left off in the suspended game. If the suspended game has reached the 2 hour no new inning rule or the 2.5 drop dead rule, the continuation game will continue until 4 innings (3.5 innings if the home team has the lead) have been completed.
If, at the end of the time
limits described above, a game reaches regulation but ends in tie, it shall be
recorded as a tie. However, if a game completes six (6) innings and is
tied but time still remains under the time limit rules, play will continue
until the time limit requirements are met. If the score is still tied, it
will be recorded as a tie.
The game clock starts at the
conclusion of the managers/umpire conference. Should a team be unable to field
8 players we will wait 10 minutes with the clock running. If after 10 minutes a
team cannot put eight rostered players on the field, that team will lose as a
forfeit.
With rain delays, the game
continues to regulation. The game clock will run through rain delays and we
will observe the 2 1/2-hour drop dead rule. If the game does not get to
regulation in that time then it will be rescheduled and resumed at the point
where halted.
Playing Rules:
Roster: Teams may start and play a game with only eight (8) players in the line-up if nine (9) or more are not present at game time without penalty of forfeit. Likewise, a team may continue to play, without penalty of forfeit, if the roster is reduced to eight (8) players during a game.
However, no team may play with eight players if a ninth player is available to play.
An out will NOT be recorded when the ninth batting position is reached in the line-up if a team is playing with only eight (8) players.
Runs: In each inning, each team is allowed to score only five
(5) runs or a sufficient number to tie the game, which ever is greater.
Slaughter Rule: The Slaughter
Rule is not in effect.
Playing Requirements: Every player
on a team roster will participate in each game for a minimum of six (6) defensive outs.
No player shall play more than
nine (9) defensive outs at the same position.
Batting: A continuous batting order shall be used. Players arriving late shall be added to
the bottom of the order.
Pitching: A
pitcher may not pitch more than three (3) innings in one game. Any player that pitches at least one
(1) inning (one pitch constitutes an inning pitched) must observe one (1)
calendar day of rest.
Once a player has been removed as
a pitcher, that player is not permitted to pitch again in the same game.
Substitution: Free substitution in the field is allowed without concern
to the batting order.
Stealing: A runner may not steal home or run home on a passed ball or
wild pitch, but a runner may advance to 2nd or 3rd on a steal, passed ball, or
wild pitch; however, there shall be no advancement on overthrows from plays
made on steals, wild pitches, passed balls, or throw-backs to the pitcher.
Non-advancement would apply to all runners, not just to the runner stealing.
This rule shall be interpreted to disallow a delayed steal. Another runner must
be actively stealing (running toward) a base or he must return to his original
base.
Courtesy Runner: A courtesy runner can be used after two (2) runners are out
for any base runner who will be playing catcher in the next inning. The
substitute runner shall be the last player to have made an out. No other
substitute runners are allowed.